Ghost, a fifteen-year-old air-boarding punk lives in a vast dark futuristic metropolis. But a mysterious stranger appears to break her out of jail, then challenges the whole basis of reality.
The Avatar Chronicles
How do we know we are real and not just some character in an elaborate game?
In the virtual world of Saga, Ghost is a fifteen-year-old airboarding anarcho-punk, with no past, no memories, only a growing realisation of her own strange abilities. But who is she really and why is she becoming embroiled in a battle with the warped leader of Saga -- the Dark Queen? How have Erik and Cindella Dragonslayer fared since their adventures in Epic?
And what happens if you dare to reach outside your world, or to question your identity? Is that simply the road to madness, death and destruction?
Praise for Epic, Cindella Dragonslayer's first adventure:
'The most important Irish novel of the year.' Sunday Independent
See the thrilling video trailer created for Saga by the US publisher, Viking Children's Books:
'An exciting Matrix-style thriller that's not for the squeamish. A compelling fantasy take based on the idea that the world is a game called Saga, controlled by dark and sinister figures'
'This novel, as well as having a brilliantly crafted structure and engaging characters, begs the reader to question what it really means to be alive'
'It is a rock'n'roll, helter-skelter time, a journey not for the faint-hearted but bound to enthrall wired-up skateboarders, the mathematically literate and those who just enjoy a well-written narrative'
'Futuristic fantasy can provide a powerful critique of dehumanization and help explore ideas about identity . . . sophisticated'
Kostick’s achievement lies in the duality of the book, which can be read both as an excellently fast-paced action thriller and a commentary on very real modern issues. The engaging characters and the compelling plot allow for a great read, but at the core of the book lie deep questions concerning such grand issues as self-realisation, citizenship and societal inequality, conformism and the abuse of power. Kostick has made these accessible while never compromising the seriousness of the issues. It is a constant battle for authors of young peoples literature to balance this depth of writing with a gripping story, but Kostick has once again succeeded in creating a superb novel that can be enjoyed by older teenagers and adults alike.
'This adventurous, intriguing, and entirely unsettling novel delivers an impeccable balance of philosophical debate about the limits of realness while still delivering enough chase scenes, battles, and twisty plot shifts to keep even the most action-drive
'These are highly-praised sci-fi novels for the 10+ age group ... would have appeal for readers who love their games too!'
'Through a vibrant, immediate, technologically-driven cultural connectivity, Kostick updates and makes urgent questions of individual, cultural and existential identity.'
Also by Conor Kostick: